Our Purpose
SwingModel was created to provide golf teachers with the best science based technology to allow the greatest potential performance improvement in their students.
SwingModel
Using Science in Golf
Teacher Tour
If you are, or aspire to be, a full time teacher that interacts with at least 200 students a year, you owe it to yourself (and your students) to take our Tour.
Science Based Technology
In the Golf Teaching world, opinions dominate the landscape. Every year there are new opinions that catch on and, for a brief period, dominate the pages of the golf magazines.
In teaching, there have been opinions that the key to success lies in a big shift off the ball, or no shift off the ball, or a big turn, or no turn.For any aspect of the golf swing, so called “expert opinions” can always be found that are wildly contradictory.
The list of contradictory opinions is long, but the result is that the individuals that promote their opinions to popularity are the winners, while the golfing population is usually the loser.eBay is filled with books and videos of past opinion fads, selling at pennies on the dollar.
If a student is truly interested in improving their game, they should find a teacher that uses science as a guide to their knowledge base.Sports science has been used for over 30 years in the Olympic sports to guide the development of the elite athletes. Unfortunately, golf has not fully embraced this approach, which is the main reason that the handicap of the average golfer has improved little over the last 20 years.
SwingModel is dedicated to providing those teachers and students a learning process that is based on scientific research. It may not conform to the latest fad, but it provides the user with what truly works in golf performance.
Modeling Techniques(1)
In 1976, Dr.Ralph Mann completed his studies for his Ph.D. in Biomechanics by submitting his dissertation titled “A Comprehensive Computer Technique to Process Human Motion Data”. Using a common jumping action, the technique was designed to maximize the motion by estimating the potential maximum human effort possible, then predicting the simulated result.
The process worked so well that Dr.Mann continued to develop the technique when he became the director of the biomechanics program at the University of Kentucky. Since the core of the technique required information on maximum human performance, he began using elite athletes in each of the major sports to determine these values. The process use to determine the Model values for any sport consisted of:
Modeling Techniques(2)
Initially, a crude ten segment stick figure Model was employed to produce the simulations. The resulting animations, in every sport, were so visually appealing that Dr. Mann began using the results to demonstrate the potential future performance of each spot action.
In addition, the modeling efforts pointed to the conclusion that every athlete in the elite group were performing their movements very much like every other athlete in the elite group. There were obvious differences due to body build and individual idiosyncrasies, however, these were minor when they were accounted for.
Since its inception, the stick figure Model has evolved into a three dimensional, multi-segment entity.
More importantly, in the process of attempting to use the Model to show students how they can swing more like the best players in the game, Dr. Mann solved the problem of body size (and equipment) differences by having the Model adapt to the body size of any student.
So, now the Model changes due to the differences of everything from the major influences like height to the small effects of something like shoe size.
In addition, since most students cannot generate a Driver clubhead speed of 125 miles per hour, or sprint at 30 miles per hour, the performance speed of the Model can also be selected.
Modeling Techniques(3)
Since each student’s Model matches their body (and equipment) size, it can be used to show the student how their performance compares to an elite performance.
This process has been used to help students ranging from elite sprinters to beginning golfers identify where they stand when compared to the best in the world.
And to show the comparisons, Dr. Mann combined video and computer graphics to overlay the model image on the actual performance of the student. This visual comparison makes it easy to see the performance differences, thus making the job of the teacher much easier.
Not only can the student see where they have to improve when they start, but they can easily see improvement as they progress. The goal of the teacher is simply to move their student closer to their Model.
Modeling Techniques(4)
The final evolutionary process of displaying Model results comes with 3D Humanoid Models. Using the skeletal frame that makes up the advanced stick figure, a humanoid figure can be added to make the simulated motion all the more realistic.
The SwingModel golf Driver performance is animated to the left. By incorporating the best movement patterns of the best PGA players in the game, this performance is superior to any of its parts.
As a teacher, this modeling technique can be used to show you how, with ther body size, can swing like the best players in the game. Instead of trying to make them swing like a good player that cannot match your body size or swing speed, the SwingModel process can show you how to help them develop the best swing matched to their exact body dimensions and swing speed.
Modeling Process in Golf
The modeling techniques hat Dr. Mann began developing in 1976 are now being used to teach golf the world over. The new model, based on the swings of the best of the current players on the PGA Tour, is the next step in the modeling process in Golf..
As with all of the models Dr. Mann has developed, the golf model is a composite of all of the best movements made by the best players in golf to successfully strike the golf ball. Models have been developed for the Woods, Irons, and Hybrids.
Each of these models can be customized to any student’s body size and swing speed. This gives any teacher the ability to truly move their students in the right direction in their development process.
The path to maximizing your student's improvement is the ability to rely on the science based process of discovering proper movement pattern. The key to this is to develop the student's swing model from the best current players in the game.
The New 21st Century Super Model(1)
When Dr. Mann began the task of bringing the Model concept into the 21st century, he had several goals:
The New 21st Century Super Model(2)
Two years later, the revision is complete. The new Model is a powerful action capable of driving the ball over 300 yards with the Driver, yet still maintaining the grace and control required for consistency. See the power and grace of the new Model below.
As a Teacher, you can imagine taking this Driver Model, or the Model for any club in your bag, and having it adjusted to your exact body dimensions and swing speed of Your student. You no longer have to wonder what you need to do to maximize their performance; it is shown right before your eyes.
The Teaching System(1)
The new SwingModel Teaching System is designed to allow your teacher to develop your students to their greatest potential. The Teaching portion of the System is based around the concept of building a personalized SwingModel for Your student, then allowing you to use your teaching skills to move the student toward their Model
The Teaching System(2)
The Teaching System(3)
Once the entire swing has been reviewed, the teaching improvement process can begin. Using the student's SwingModel as the standard, and a variety of other tools, you can move the student toward a better swing .
In addition to these interactive teaching tools, you have the following additional modes to enhance learning process:
At the end of the session, the critical lesson information is uploaded to the student's Membership area on the SwingModel website.
SwingModel Website Membership(1)
When your student experiences a lesson with the SwingModel Teaching System, they become a member of the SwinngModel Website. This site serves as a repository of the student's lesson information, as well as a connection to you as their teacher.
Each student has a secure site, with the SwingModel Homepage serving as a portal to their program information. From this page, the student has access to:
The student's learning program, termed My SwingModel, is a robust summary of all of the student's lessons, as well as methods to insure continued improvement..The Program is divided into several areas, as follows.
SwingModel Website Membership(2)
My SwingModel Overview
The Home Page of the Student’s Learning Program provides easy to follow links to access all of their current and past lessons, as well as their launch results. In addition, they are given the ability to connect with you, as well as request future lessons.
SwingModel Website Membership(3)
My Swing
The My Swing page contains the Video Player that displays the information for all of your student's current and past lessons. The major features include:
SwingModel Website Membership(4)
My Teacher
This page provides you information about your(your student's Teacher).
My Account/My Golf/My Dimensions
These pages contain your contact information, as well as the data required to build your swing Model and provide the required fitting information.
Email My Teacher/Schedule a Lesson
These pages allow your student to contact you for information, or to schedule their lesson.
Swing Model
Using Scienee in Golf
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